This is a short one but brings us up to date as of March 15th, 2020. Covid -19 is a thing and most of the world is now self-quarantining. What better time to kick out some D&D than during a quarantine! We also take time to remember the gravity of our situation. “ Increase, O God, the spirit of neighborliness among us, that in peril we may uphold one another , in suffering tend to one another , and in homelessness, loneliness, or exile befriend one another . Grant us brave and enduring hearts that we may strengthen one another , until the disciplines and testing of these days are ended, and you again give peace in our time; through Jesus Christ our Lord.” Coming to a common room in the west side of the basement, the party runs across the last four Redbrands and quickly dispatch them. The party then enters Glasstaff's workshop. Dinkelburg is able to read some of the papers and it is clear that Glasstaff had been trying to find as much information as...
It has been a few days and the narrator has been busy with work and other things so this will be somewhat abbreviated. It is also a few shorter sessions merged together. However, something is better than nothing so here goes. The party, led by Pip and Carp, the young boys who knew where the secret entrance to the Redbrand Hideout, found the entrance and told Pip and Carp that they needed to go on home to stay safe. (Yeah, right) They entered the cave and it led to the basement of the old Tresendar Manor. Almost immediately, they could hear - well not really hear; the voice was just placed in their head - a voice whispering that it was hungry. It was a nothic , guarding the entrance. Rather than fighting the beast, the party made a deal with the nothic that they would bring him food. He seemed appeased for the moment and so they took stock of their surroundings. They were at the southernmost entrance to the basement and saw a crevasse lea...
When last we left our heroes, they were back at the Green Dragon in the city of Neverwinter taking a well deserved rest. Bess had been rescued and and was back home with her family. The party was planning their journey to Phandalin. They'd agreed to escort a cart of supplies for their good friend Gundren Rockseeker, who had promised them each 10 gold pieces for what they thought should be a fairly simple task. Unfortunately for them, the task did not turn out to be as simple as they'd planned. It rarely does. About two thirds of the way to Phandalin, the woods ahead narrowed and came in close to the path. There were two dead horses who had been there for about two days, judging by the flies and the bloat. They had been shot with black fletched arrows - a sure sign of goblin mischief. The party carefully went closer to investigate and was not surprised when they were ambushed by goblins. Two jumped out of the woods and two stayed hidden in the woods, keeping a steady ba...
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